The Cartesian co-ordinate system was invented by Rene Descartes during the 17th century which provided the first link between Euclidean geometry and algebra revolutionizing maths.
Geometric Theory & Polygons
A basic object is used to model and is called the Vertex, this is a point in a 3D space. When two vertices are connected by a line they will create an edge and when 3 connected vertices create a triangle it becomes the simplest polygon that can be made in the Euclidean space. Also when you form together more than one triangle they can create more complex shapes such as quads also known as squares and rectangles.
Primitives
Within 3D applications, some objects are pre-made, and can be used to make models out of them. The most basic shapes are called the Common Primitive, and can be anything from a basic cube to a pyramid. These shapes are used as the beginning points of modelling.
Surfaces
After polygons are made, they can be turned into surfaces which allows them to be coloured or even textured to give them the right look.

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